
Lazarus: Enmity's Edge
Across the warp storms of the Great Rift, a distress beacon calls for aid. The Rock is listening, for the Dark Angels have only their oaths to remind them of who they are.
Supreme Grand Master Azrael summons Lazarus and his Fifth Company to honour an old debt on the Knight world of Reis – a planet upon which the warp has set its hungry gaze.
But Lazarus is not so sure Reis wants to be saved – its Knights are long lost, its governance is dogged by political strife, and internecine conflict hampers the world’s defence against an ancient evil. An evil which, like Lazarus himself, refuses to die.



