Sons of the Selenar cover

Sons of the Selenar

The Shattered Legions have come to Terra – but when the Kryptos delivers a message of doom, the crew of the Sisypheum are drawn into their most dangerous mission yet, deep beneath Luna, where their actions could alter the fate of the galaxy.
The Shattered Legions crew of the Sisypheum, broken and at the end of their endurance, find themselves divided – torn between following their resurrected captain on a suicidal mission or obeying orders to return to Terra and rejoin their Legion brothers. Following a series of garbled messages intercepted by the Kryptos, the divided warriors descend to the shattered surface of Luna. Here, their bonds of loyalty, duty, and their devotion to one another will be tested as ancient horrors of the earliest days of gene-manipulation are unleashed, and a long-buried secret is revealed. A secret that will have far-reaching consequences for the future course of the galaxy, no matter who eventually claims Terra.

Graham McNeill

Graham McNeill worked for Games Workshop between 2000 and 2006 as a games developer and a background material writer. As well as writing for White Dwarf, he worked on several codexes including the Tau, Necrons, Witch Hunters, Space Marines and Black Templars. After leaving Games Workshop in 2006 he became a freelance writer, but currently continues to produce novels for Black Library His Horus Heresy novel, A Thousand Sons, was a New York Times bestseller, and the second book in his Sigmar trilogy, Empire, won the 2010 David Gemmell Legend Award for best fantasy novel.

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