The Crimson King cover

The Crimson King

Exiled, hunted and reviled, the Thousand Sons Legion are adrift – as is their primarch, Magnus. But with his power and personality fracturing, drastic action is needed by the Legion if they are to avoid losing their gene-father forever.
After the razing of Prospero, Magnus the Red spirited the Thousand Sons away to the aptly un-named Planet of the Sorcerers, deep within the Eye of Terror. Removed from the concerns of the galaxy at large and regarding the Warmaster’s unfolding Heresy with cold detachment, he has dedicated his hollow existence to the preservation of all the knowledge once held in the great libraries of Tizca, should mankind ever seek such enlightenment again. But his sons can see the change in their primarch – he is a broken soul, whose mind and memories are slipping away into the tumult of the warp. Only by returning to the scenes of his greatest triumphs and tragedies can they hope to restore him, and allow the Crimson King to be crowned anew by the Ruinous Powers.

Graham McNeill

Graham McNeill worked for Games Workshop between 2000 and 2006 as a games developer and a background material writer. As well as writing for White Dwarf, he worked on several codexes including the Tau, Necrons, Witch Hunters, Space Marines and Black Templars. After leaving Games Workshop in 2006 he became a freelance writer, but currently continues to produce novels for Black Library His Horus Heresy novel, A Thousand Sons, was a New York Times bestseller, and the second book in his Sigmar trilogy, Empire, won the 2010 David Gemmell Legend Award for best fantasy novel.
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